AI Insights · Timothy · July 2022
Top 5 Ultracasual Games in Europe Q2 2022 Performance
Discover the performance trends of the top 5 ultracasual games in Europe during Q2 2022, featuring key metrics on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 ultracasual games in Europe showcased interesting trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Fill The Fridge! by Rollic Games had a notable presence in Q2. Weekly revenue saw fluctuations, starting at approximately $6.9K in late March and dipping to around $3.1K in mid-May before recovering to about $5.1K by the end of June. Downloads started strong with over 818K in late March, experiencing a dip in mid-April, and then rising to approximately 860K by the end of June. The game also maintained a robust number of active users, growing from 2.1M in late March to about 2.7M by the end of June.
DIY Joystick from Crazy Labs had no reported revenue for the quarter. Downloads peaked at around 899K in mid-April and then saw a decline, settling at approximately 253K by the end of June. The active user base mirrored this trend, starting at 331K in late March, peaking at 1.1M in mid-April, and ending the quarter with around 700K active users.
Antistress - Relaxing games by Moreno Maio had consistent weekly revenue, ranging from $300 to $550 throughout the quarter. Downloads remained relatively stable, averaging around 200K per week. Active users saw a slight increase from 1.6M in late March to around 1.7M by the end of June.
Fidget Toys Trading: 3D Pop It by Freeplay LLC had modest revenue, generally below $50 per week, but saw a slight increase towards the end of June. Downloads fluctuated, starting at 152K in late March, dipping to around 111K in early May, and then rising to about 205K by the end of June. Active users also showed growth, starting at 373K in late March and reaching approximately 455K by the end of the quarter.
Fidget Toys 3D by Tran Dinh Hung had low weekly revenue, generally under $100, but saw a slight uptick to $107 by the end of June. Downloads varied, starting at 190K in late March, dipping to about 99K in mid-May, and then spiking to approximately 213K by the end of June. Active users followed a similar pattern, beginning at 585K in late March, dipping to around 495K in mid-May, and then rising to approximately 676K by the end of June.
For more detailed insights and data, visit Sensor Tower.